June 2025 Updates

Silent Horizons 2 - Update 1.8

  • LUTs can now be inverted and extrapolated by using weights above 1.0 or below 0.0 respectively
  • Added controls for vignette roundness and position and relaxed upper radii limits
  • Handled all sunless/timeless locations (Soul Cairn, Apocrypha, Sovngarde, etc.). They no longer use regular sky scattering as there shouldn’t be a sun to drive that from
  • Reworked SSAO/IL
  • Reworked interior lighting. LUX support is now built-in via KreatE and no longer requires the activation of an overlay

AELAS - Update 1.3.1:

  • Moon light sources support native lightning flashes now
  • Improved behaviour when vanilla source is used for lighting
  • Improved default settings

ENB Extender - Update 1.3.2:

  • Fixed rare crash that could occur when applying changes (shader compilation)
  • Fixed overlay saving computing the wrong delta values for some parameters
  • Saving overlays via the UI now supports removing parameters (happens automatically if the values before and after an operation are identical)
  • Fixed overlay parameters for external shaders not being applied completely at game launch