LUTs can now be inverted and extrapolated by using weights above 1.0 or below 0.0 respectively
Added controls for vignette roundness and position and relaxed upper radii limits
Handled all sunless/timeless locations (Soul Cairn, Apocrypha, Sovngarde, etc.). They no longer use regular sky scattering as there shouldn’t be a sun to drive that from
Reworked SSAO/IL
Reworked interior lighting. LUX support is now built-in via KreatE and no longer requires the activation of an overlay