November 2024 Updates
Silent Horizons 2 - Update 1.7
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Added an upgraded version of my lens shader to New Dawn. Fully configured and ready to use with the click of a button. This shader package includes:
- Ghost flares
- Starbursts
- Anamorphic flares
- Lens reflections
- Dirt
- Rain droplets
- Frost vignette
All shaders received various upgrades and fixes, like handling bigger HDR input and/or higher resolutions. Rain droplets and frost vignette are also fully integrated into the weather systems of both Dawn of NAT and Obsidian via the ENB Extender. Examples can be found here
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Improved non-dynamic cubemaps
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Improved point and particle lights at night
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Optimized compile times of external shaders
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Bloom mixing and blending can now be separated into more times of day
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Other small fixes and stability improvements
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Changed Monochromas rendering order, it’s now executed prior to KiSuite’s tinting.
This allows Monochroma to react to pre-KiSuite hues and its output to be tinted separately in the highlights, midtones and shadows -
Added a new “apply as hue” tinting method to the KiSuite, allowing it to leave both perceived brightness and saturation untouched.
Example using a very strong blue tint:
Tint as hue (new)
Preserve perceived brightness (default)
Tint as filter (old)
Original scene for comparison
Silent Horizons 2 - Update 1.7.1
- Fixed GUI still showing the old version number
ENB Extender - Update 1.2.2
- Further improvements to the initialization of fresh setups when using technique bindings.
- Technique bindings now support native inversion which allows cutting down on required permutations significantly, speeding up compile times
- Removed performance mode. SH2s shaders never required this in the first place as they’re already well optimized.
- Changed D3D compiler selection rules. It defaults to version 46e now, which is bundled and needed for ENB anyway.
This should help in rare cases where version 47 wasn’t available on a system. External shaders can no longer target the old version 43 to avoid any crashes or bugs related to it.
ENB Extender - Update 1.2.3
- Added ability to use arbitrarily long UINames (including UIGroups) for parameters, completely bypassing the native ENB limit
- Improved diagnostics for UIGroup scopes. Unclosed ones will show an error message now
- Compilation errors are now logged and show a message at the top of the FX shader window