September 2025 Updates
Silent Horizons 2 - Update 1.11
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Added my procedural sunsprite shader including a completely new cohesive look that fits the rest of the available lens effects. The full shader consists of:
- Detailed starburst flares with quasi-supersampling
- Hoop flare with quasi-supersampling
- Anamorphic flares
- A large number of individually tweakable ghost flares
- Sun and lens glares
All flares and glares now also get properly colored by the sun, creating a more cohesive effect
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Added user extendable texture overlays. Custom textures can be added freely via a new configuration file called
enbtextureoverlay.fxh. This open ended system can be used for all kinds of things, for example screenarchery (framing, overlays, references etc.).
The new file is set up very similar to the LUT configuration and SH2 comes pre-loaded with two working example overlays (rule of thirds grid and a golden ratio/phi grid) for you to check out.
It features a ton additional adjustment options directly in-game as well like position, rotation, scaling, depth, opacity, tinting and different blending modes -
Depth of Field focus settings and curves can now be adjusted on a per-camera basis, meaning first and third person and the free fly camera can all be tweaked differently. By default third person DOF is now “disabled”, while first person and free fly remain on auto focus
ENB Extender & Helper - Update 1.4.2
- Added camera state to external shaders